UnfinishedProjects is an attempt to create a community directory of open-licensed creative and technical work. We believe the commons grows stronger when we contribute small amounts to many projects rather than working in isolation.

We want to create a community with a culture that is different then the fast paced, low effort reposts - and instead build a community that encourages collaboration and thoughtful interaction.

🌐 unfinishedprojects.net
💬 forum.unfinishedprojects.net

( ദ്ദി ˙ᗜ˙ )

  • 6 Posts
  • 6 Comments
Joined 6 months ago
cake
Cake day: February 5th, 2026

help-circle

  • Yeah, I know a lot of people are skeptical with the name - and I get it…but part of it is the fact that we embrace the fact that a project is unfinished. The idea is that the projects are carried forward by the commons, and even if someone abandons a project, someone else might be able to pick up where you left off and carry it forward.

    I feel that the current open source and creative commons projects all exist in small bubbles - where each individual or team tries to prop up their own project(s)…the idea is to try and bring the community together and work on projects within an ecosystem, rather than in isolation. Essentially, have each individual, team, and project intertwined with the other projects within our community/ecosystem. Obviously, until we actually build a community with this type of culture - its just a pipe dream…but that is the hope and vision. :)





  • Yeah, I have a bit of a longer reply in one of the cross posts, and I’m too lazy to type it all over again - but largely I’ve kind of accepted that I won’t be a programmer. Mostly its just about getting this one specific project finished (because it’s not about the actual software as much as it is about the board game, for me).

    I’ve picked up and abandoned this project so many times, but each time it seems I get a little bit further - so baby steps I guess lol. More-so, I’m just hoping to get something that is “good-enough” to get people interested and playing the game - and since the game is open source and creative commons, maybe someone from the player base will get interested enough to make it properly.

    I’ve tried to become a programmer in the past (and actually changed career fields after realizing it wasn’t for me) - but with new LLMs, I’ve figured maybe I can get by enough to at least patch something together that’ll pass as a demo. Being honest with myself, I’m not going to invest the time or effort to become “good”, especially on top of my day job.

    But of course, I appreciate your input, advice, and time to reply :)


  • Thanks for the advice! Yeah I’ve studied coding a decent amount (learned some web dev stacks, Visual Basic class, and python class in college) but nothing to the level of something like a computer science major. But if I’m being honest, it mostly comes down to not having the attention span/motivation/persistence to actually work through the tedious process of becoming an actual “good & knowledgeable” programmer. I’ve tried this project a few times before AI LLMs were a thing, and I’ve always abandoned the project due to lack of motivation after some time.

    But your advice still is very useful, and yeah - I’ve fiddled with trying to tweak hueristical aspects to make the AI more competent, but I’ve found I quickly get over my head. I think like you said, maybe I need to do some actual studying - especially in the hueristics/game AI portion. With the main game code, I somewhat can parse what code is being created, but when it comes to the AI player logic, I’m clueless as to what the LLM is outputting or how to tweak/adjust as needed.

    Also, it’s made me curious to ditch the hueristics option and try to actually try true ML instead, but that would likely be far harder is my guess.

    Regardless, thanks for your thoughts!