• addie@feddit.uk
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    3
    ·
    21 hours ago

    Closing in on 8% if you filter it by “English language only”. Chinese speakers overwhelmingly (almost exclusively) use Windows and make up about 30% of all Steam users, which skews the rest-of-world results. And I wouldn’t consider 8% of all prospective sales to be a joke, especially since that number only keeps on rising and by the time you’ve spent a few years writing a game it’s likely to be quite a bit more.

    https://www.gamingonlinux.com/steam-tracker/

    • falseWhite@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      13 hours ago

      Massaging the data to meet your desired stats. Like a politician.

      Why not exclude even more countries that mostly use windows and then say “99% of steam users are using Linux*”

      ~*based on users in Afghanistan only~

    • 3abas@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      20 hours ago

      If you exclude non English language, you have to exclude their sales too… unless you’re suggesting the Chinese users that make up 30% of steam users don’t buy anything…

      • addie@feddit.uk
        link
        fedilink
        English
        arrow-up
        1
        ·
        54 minutes ago

        True. Was thinking of indie games, of the kind I might develop myself., which would be limited to the languages I speak myself.

        If you’re developing something where you’d expect enough international sales to hire a translation team, then Chinese would be a sensible first choice, followed by Spanish.

    • De Lancre@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      20 hours ago

      And I wouldn’t consider 8% of all prospective sales to be a joke

      Don’t put words in my mouth. I never said it’s a joke.

      It kinda just irrelevant, if you target mass market. But not a joke.