One of the refunds reasons you can select is “the game doesn’t run on my PC”. This is completely valid.
Or do as I do.
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Buy game.
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Never play it.
I have a problem.
Or as I do:
- Watch videos of Cyberpunk
- Think of buying it
- Realize I still haven’t finished Mass Effect
- Never actually buy Cyberpunk.
Currently I’m thinking of Baldur’s gate 3, but you know… I’ll probably get around to it in a few years.
Buying any game after 3-5 years is the way to go. The bugs are fixed, patches are out, so mods are stable and most of the time you can find a sale where it costs 10-20€. And if you forget about it before that time, that means the game was not worth it
On top of that, there might be a bundle with the base game + a few DLCs + christmas discount or whatever.
drm removed
GoG, my friend
I think the last game I bought on release was Fallout 4. I’ll still enjoy a game just as much of it is two years old and only $20.
You are describing my relationship to Fallout 4.
It’s not that great tbh. I spent maybe 6 hours in it and didn’t get hooked. With BG3 however, I’m at 60 hours and I can’t put it down
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Complex and recent games run on Linux these days.
Not allowing run a game in Linux is, nowadays, a choice from its developer rather then a causality. Proton is a really powerful tool!
If a game don’t run in Linux, via Proton or natively, that’s dev issue that actively blocked Linux.
It is almost always due to the anticheat programs.
Still… There are anticheats that allow Linux, like EAC, Hyperion and many others… If they choose one that does not allow Linux, or choose one that allow Linux but block it, it’s a dev issue
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What? I thought Steam VR wasn’t working, I’v checked recently. How did you get it working?
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Steam VR works fine, but you need a headset that supports Steam VR without needing other software. The main options are the HTC Vive and the Valve Index.
Blaming the Publishers and Devs because it’s actually pretty hard to fuck up a game so that it doesn’t work on proton these days
rt
If there’s a game that can’t run on Linux in the current year then that’s intentional and it’s not worth anyone’s money.
You almost have to go out of your way to make a game incompatible with linux. Considering wine/proton and their various forks cover the vast majority of things at this point.
Even with ACs, the two most used ones completely support Linux. One is completely out of the box, maybe even as far as linux support being opt out. The other requires you to contact its developers to enable compatibility their end iirc.
I don’t agree. There are cases with Windows only root kits for DRM, but there are also games that don’t work because of bugs. You see games coming out that barely work on Windows.
Yeah I can’t play rainbow 6 siege since I switched to Linux but I’m staying strong. Fuck ubisoft. And fuck my friends for trying to make me go back to windoz.
Blaming myself because I put the CD in upside down
ngl i consistently have a better experience running games through wine than using their native versions. linux ports are often completely dysfunctional and it sucks ass
At this point I wouldn’t be suprised that some dev companies are taking Microsoft kickback money under the table. There is really no excuse for a game not to work on Linux natively on 2023.
Especially if they use an engine that natively supports Linux, they have no excuse not to release a Linux version.
There are tons of reasons my dude. You can still have platform-dependant technologies in your game even if the base engine itself supports linux.
Paladins is a pain for this. Game runs fine on proton, and all it needs is some work with EAC to enable linux on multiplayer but despite all the requests they’ve yet to bother.
Now that is based as hell.
Well, you can’t blame developers to not cater to their 1% player base. Especially since that group usually have the most problems and requires more development time.
I don’t remember exactly who, but there was one game developer who was all praises for that 1%. The Linux users were the most prolific testers who sent back detailed bug reports with ways to recreate the bug, logs and often core dumps even. That 1% helped the devs, as well as the other 99%.
Is it really that much detached from macOS though? They can dist to Mac then Linux shouldn’t be much different, right?
I was just thinking about this the other day…like games are optized for windows usually, but windows is not optimized for games. A fresh Windows 10 runs at 2gb ram on idle. It all went down hill for gamers when Microsoft killed xp
RAM is the cheapest upgrade possible, unless you’re trying to run a game on 8GB in 2023 idk why you’d be that concerned with RAM usage.
Perpetual software bloat should not be encouraged; idling at 2GB is fucking insane
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How heavy is your kitty? It usually averages at 40-45 Mb on a new window for me (with custom zsh with starship and some plugins, and customised neofetch)
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I blame Linux distros for being too complicated and unintuitive for 95% of the population, which in turn gives it a negligible market share from a game development perspective.
Huh? Have you touched a GNOME-based distro recently? It’s easier to install and use than Windows 11










