MJ12 Detachment Agent

  • 25 Posts
  • 44 Comments
Joined 2 years ago
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Cake day: May 17th, 2024

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  • There will almost certainly be 20-30 hours of cutscenes in SQ42 if it does actually release at some point and then don’t just keep saying “it will be ready in two years [from current year]” as they have more than a decade.

    I personally wouldn’t call the WC3 cutscenes good. Not so much the technical aspect (low resolution), but the stort and characters.

    I watched it later in the 2000s, I would imagine the FMV as an experience was nice when it was released.














  • I actually disagree that SC ever leveraged open development. Early videos were more theorycrafting and later stuff was more about maintaining confidence to keep the cash shop rolling (base game sales account for maybe 10-15% of their the money they get).

    Something like Plan B: Terraform (you can literally discuss game mechanics, engine limitations, current features with devs on discord and steam) or Colony Survival do actually use open development.

    That being said, while the title is a bit bombastic for my tastes, there is some interesting exploration of recent changes in CIG’s video content strategy, that’s why I decide to post this.

    I think this could be interesting for non-sceptics as well.