

AI357 as in I’d rather eat a .357? Impeccable marketing


AI357 as in I’d rather eat a .357? Impeccable marketing


Not saying it isn’t, but if the reason why you’re saying that is because of the z/y key, I know one of the EU layouts swaps it. German I think?


Totally agree with you, but I would say that the original name made some sense. It used directx and the code name was directx box which became Xbox. Ideally edgy for the market at the time too, I think.
Despite being an avid gamer, I’m not even sure what the release order was after xbone. Being a grandparent or parent and doing it? Fuck that.


They have some greatest hits too, like repeating that higher education tends to come with a left leaning bias. I don’t think they realize why there is a correlation between education and those politics, but it certainly isn’t what they think it is.


Sweet, I’ll check them out myself. Thanks for the suggestions


If you’re into gaming I would suggest
Otherwise I really enjoy
I think there are a few schools of thought towards this type of thing. Me personally, I would want a challenge despite my due diligence and I’m often the person disappointed when I nuke a boss.
However, you will have people that intentionally do the extra stuff so that they are op. Those individuals would hate that if they spent a lot of time doing this and the boss isn’t a breeze they would feel as if their time was wasted doing that content.
A game that comes to mind that recieved a lot of flak for that kind of scaling was last epoch. Every boss gets a shield as you lower their health and it makes having powerful gear, especially in lower areas, feel like less of a boon.
Personally, I think the answer is to move away from pure stats being the indicator of difficulty. Just bumping up health based on level would make a boss feel insane if you dumped most of your levels into less combat oriented stats in the games that have them. So you would feel weak despite being “high level”. The answer to it is having mechanics of a fight be challenging despite your level. If you mess up or ignore a mechanic, you are punished. However, if you’re strong enough you can afford to make those mistakes more often while the fight isn’t just a push over.
This, of course, requires way more effort and actual game design with fun combat so that the game doesnt make bosses feel like a chore or just gimmicks. The easy answer is to just buff stats, which is why most games just make enemies a sponge in high difficulty.