

The choice of Godot for a UI library is an interesting one; how big is the program in the end?
Not small but not huge either, the app itself will be within 25MB uncompressed (<10MB zipped) - but it doesn’t matter that much since most of the file size will be the dependencies used to convert stuff. I have a blog post talking more about Godot for GUI apps if you’re interested.
The rest of the feedback is appreciated! I was just about to add some text showing which file was being converted when processing.














Your comment posted 3 times so I’m guessing there’s something with your internet haha
I’m still deciding how “serious” the project is going to be, but if all goes well I will definitely add support for other formats. I’m already looking at adding Pandoc for document conversions.