I will say, Cyberpunk runs a lot better on the Deck than Clair Obscur does. Clair Obscur isn’t worth running on Deck IMO - frames drop below 30, hair and shadows are a horrible mess, and in the game’s first big cutscene that wasn’t an FMV it was so stuttery that it was making the music crackle. Completely ruins the game.
reddit: nico_is_not_a_god pokemon romhacks: Dio Vento
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My steam deck is 95% docked gameplay. I love the ui, ux, cross saves, steam features, ability to play non steam games, and ease of use with the pile of controllers I’ve accreted over the years.
The same experience but it can run Expedition 33 at 1080p without looking like a framey disaster? Sign me up unless it’s ridiculously expensive. I’ve got no interest at all in buying one of the big 3’s DRM boxes, and building a PC for the living room is very expensive unless I’m willing to have it be a bigass tower. The cube is for meeeeeeee.
pory@lemmy.worldto
Selfhosted@lemmy.world•How to set up a decentralized game/chat serverEnglish
2·1 month agoI don’t pay for a domain and don’t intend to start doing so. Using “someone else’s server” removes the only reason I’d want to use element/matrix/whatever else.
pory@lemmy.worldto
Selfhosted@lemmy.world•How to set up a decentralized game/chat serverEnglish
1·2 months agoThis would allow them to share their screen + system audio excluding Element’s own sound while playing a game, like Discord does? No extra hoops like installing OBS to function as a webcam? If it really is that easy, I’ll absolutely install this stack as soon as I can. But every time I’ve tried discord “alternatives”, there’s always either a whole series of steps you have to jump through to screenshare (and forget about screen sharing a single app instead of an entire monitor, and forget about sharing sound without causing the streamer to echo the viewer’s voice), or the screensharing has multi-second lag (no matter how good the client and server’s connection is - testing this was done on purely local setups on Ethernet).
You’d think a direct peer to peer connection or “server” connection that’s… Functionally a peer would have less lag than the one that needs to phone home over the internet and perform downscaling on the feed to upsell Nitro, but that hasn’t been my experience.
Is a domain name required for this, or can you replace all instances of “example.com” with an IP address and port combo?
pory@lemmy.worldto
Selfhosted@lemmy.world•How to set up a decentralized game/chat serverEnglish
1·2 months agoIf I run this stuff, what do my clients / less techy friends need to install to get a Discord-like experience for screenshare/IM?
pory@lemmy.worldto
Selfhosted@lemmy.world•Sonarr - How to troubleshoot fake downloadsEnglish
31·5 months agoPlugging *arrs into public torrent trackers is always a losing proposition. Consider either paying for usenet or getting into some entry level private trackers (lurk on Reddit’s /r/opensignups)
I use Navidrome for music because Jellyfin’s Android TV client still can’t handle playlist lengths above 300 songs.
A second device on site is still infinitely more resilient than just letting it rock. Most use cases where a backup would help can be covered by an occasional one way sync or scheduled copy to a USB drive. Offsite is for catastrophes like your home burning down or flooding.
you’re not particularly worried about “someone”, you’re worried about bots that are scanning IP ranges and especially default ports. A lot of people will install a program, not really understand what it does, and forward a port because the setup told them to. Then proceed to never update the program (or it’s a poorly secured program in the first place).
if they got in…
You’re trusting Jellyfin to not have some form of privilege escalation attack available. I’m not saying they do have one or that anyone’s exploiting it in the field, but yeah. Also if your Jellyfin admin account is allowed to download subtitles to content folders, a “just fuck shit up” style vandal-hacker could delete your media probably. If you mount the media read-only that wouldn’t be a concern.
Do note that without that layer you were using Pangolin for, your system might be compromised by a vulnerability in Jellyfin’s server or a brute force attack on your Jellyfin admin account.
Everyone I know that actually keeps backups has the same kind of story. It’s sad that no matter how many other people talk about keeping backups, it always takes a tragic loss like this to get people to buy hardware/subscriptions.
pory@lemmy.worldto
Selfhosted@lemmy.world•TubeArchivist alternatives that store data in an archive friendly manner?English
1·5 months agoI settled on Tubesync. Pinchflat mysteriously stopped downloading new vids from a playlist I had it monitor. Surely I could have fixed it by checking logs or whatever but Tubesync has the exact same feature list and no downsides, so I just killed my pinchflat container and spun up tubesync.
Can “your apps” access it when their device isn’t on your home LAN?
+1 for Walmart Onn, very easy to debloat and degoogle, supports SmartTubeNext, S0undTV (Twitch), Jellyfin, Plex, whatever else you want.
pory@lemmy.worldto
Steam Hardware@sopuli.xyz•Has the Deck turned *off* any other Steam users?English
2·7 months agoWell, you have to buy the game to try launching it without Steam. Or ask someone who did, of course. It’d be nice to know before buying.
Do note that the default shortcuts Steam uses are Steam dependent - they’re “steam://” addresses that tell Steam to load the game, not shortcuts to the game’s raw executable.
pory@lemmy.worldto
Steam Hardware@sopuli.xyz•Has the Deck turned *off* any other Steam users?English
2·7 months agoSteam notifies for third party DRM, but not for the games that do/don’t use Steamworks DRM. There are games on Steam that are completely DRM free and will launch from the exe file without Steam running at all, but there’s no way to tell if Game X is one of those other than word of mouth.
pory@lemmy.worldto
Selfhosted@lemmy.world•That's all folks, Plex is starting to charge for sharingEnglish
41·7 months agoServer costs? Plex’s serverside only handles auth and verification. Once the client connects to the server, any media is sent peer to peer. There’s no stage where the video goes “to plex” or “from plex”. Saying plex needs to charge a sub fee to make up for bandwidth is like saying qbittorrent should do the same.
Unless you’re talking about the content Plex serves, the ones you have to walk every user of your Plex server through deleting from their apps’ homepage.
pory@lemmy.worldto
Selfhosted@lemmy.world•That's all folks, Plex is starting to charge for sharingEnglish
71·7 months agoI dunno about that. Plex has lots of market share and plenty of “well I bought the pass when it was $60/$90” people aren’t gonna be personally affected by them locking more and more functionality behind the pass. So they’ll keep using it and recommending it and talking about it, and the centralized account management stuff (which Jellyfin won’t copy, because not having that is the point of selfhosting) will always be more convenient than setting up VPNs or other tools like external auth for Jellyfin sharing over the internet.
Discourse about this everywhere always boils down to the same comment: “I bought the plex pass and honestly I’d do it again for $300 just to not deal with handling my own authentication system, plex remote play Just Works”. Or something like “I refuse to use a $20 HDMI android TV box instead of my ad-ridden smart TV or PlayStation 5, and those don’t have apps for JF”. These guys are literally in this thread, on Lemmy, the Reddit for people so FOSS-friendly they use Lemmy instead of Reddit.
They loophole it by not “hosting” anything other than text. Link to something and someone else is accountable right? Just ignore that data is data and any image or video can be expressed as a sequence of “text” :)