Closing in on 8% if you filter it by “English language only”. Chinese speakers overwhelmingly (almost exclusively) use Windows and make up about 30% of all Steam users, which skews the rest-of-world results. And I wouldn’t consider 8% of all prospective sales to be a joke, especially since that number only keeps on rising and by the time you’ve spent a few years writing a game it’s likely to be quite a bit more.
If you exclude non English language, you have to exclude their sales too… unless you’re suggesting the Chinese users that make up 30% of steam users don’t buy anything…
It’s 3.2%
I mean, sure, big headline is cool. But it’s 3.2%
Closing in on 8% if you filter it by “English language only”. Chinese speakers overwhelmingly (almost exclusively) use Windows and make up about 30% of all Steam users, which skews the rest-of-world results. And I wouldn’t consider 8% of all prospective sales to be a joke, especially since that number only keeps on rising and by the time you’ve spent a few years writing a game it’s likely to be quite a bit more.
https://www.gamingonlinux.com/steam-tracker/
Why stop there? If you filter it by “users not using windows” we can get that number over 90%!
Massaging the data to meet your desired stats. Like a politician.
Why not exclude even more countries that mostly use windows and then say “99% of steam users are using Linux*”
~*based on users in Afghanistan only~
Hey! I’ll have you know that 100% of steam users * are using linux.
* sample size : me
If you exclude non English language, you have to exclude their sales too… unless you’re suggesting the Chinese users that make up 30% of steam users don’t buy anything…
I mean…they considered piracy, and cheating, valid for a long time.
Don’t put words in my mouth. I never said it’s a joke.
It kinda just irrelevant, if you target mass market. But not a joke.
3.2% on a gaming hardware survey is fucking insane stats for Linux though. Three years ago that wouldn’t have been believable.